Update [5] - 15Jan21


[5] Update - 15 Jan 2021

Welcome to this update post (5) for "a ghostly desire". Please remember(!):
All this is pre-alpha, grinding out an idea and set up a prototype.

fixed:
- layering issues
- pathfinding

reworked:
- sounds
- sequences and triggerpoints
- waysystem

added:
- 1 new NPC (Rebecca)
- pick up / drop item sound
- 2 new idle animations
- 2 new interact images

- notification alerts for new available locations

- the travel map was expanded (+2)



added:

- [LOCATION] basic shed
- 3 interaction objects
- 1 scenechange: [ travel map <--> shed ]
- 1 item (empty box)
- 1 new (optional) sidestory questline







- [LOCATION] basic rebecca's entrance
- 1 interaction objects
- 1 scenechange: [ travel map <--> rebecca's entrance ]
- 2 more exit(s) for further versions [ to rebecca's house, to rebecca's backyard ]
- 1 environment animation (flying birds)
- 1 new (optional) sidestory questline - (starts in MC home entry area)





thank you for your interest
~Sitho

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