Update [2] - 08Jan21


[2] Update - 08 Jan 2021

Welcome to this update post (2) for "a ghostly desire".

Please remember(!): All this is pre-alpha, grinding out an idea
and set up an prototype.

fixed:
- significant softwarebased layering issues
reworked:
- mouseover-highlighting colorstyle
added:
- additional mousecontrol (Double LMB click -> doubles walking speed)
- explicit-content-warning/age-confirm screen
- 1 mainstoryquest
- 1 sidestoryquest (MC home)

- basic travelmap placeholder
(at the moment there are no other locations available but for further progress,
it will be the place to travel between 'greater distances')



added:

- [LOCATION] basic entry area / hall (MC home)
- 4 interaction objects
- 1 scenechange: [ living room <--> entry area ]
- 1 scenechange: [ entry area <--> travelmap ]
- 1 more exits for further versions [ to kitchen ]



added:
[LOCATION] basic second floor (MC home)
- 6 interaction objects
- 1 scenechange: [ entry area <--> second floor ]
- 2 more exits for further versions [ moms bedroom, bathroom ]



added:
[LOCATION] basic MC own room (MC home)
- 5 interaction objects
- 1 scenechange: [ second floor <--> MC own room ]
- storyopening sequence for the first time arriving in 'MC own room'
- travelmap is accessible inside 'MC own room'

  <  upper right corner inside 'MC own room'



thank you for your interest
~Sitho

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