Update [1] - 07Jan21


[1] Update - 07 Jan 2021

Welcome to the first post for "a ghostly desire".

I spent the last few days setting up the foundation for the game.
Yesterday I started the first NPC idleanimation and today the MC learned to run.
Since the charaktersprites are integrated separately within the scene,
the charactershadows within the world are still missing at the moment.
The scenery itself is also still in a very rough state.
The interactions between MC and objects/npc is currently already running smoothly.
Yesterday there were brief problems between the transitions of NPC-idle-animation
and MC interaction in combination with the highlight effect on mouse-over.
There were also briefly significant errors in the moments between "dialog-text-selection
and switching to the text output which is displayed in a narration box.


added:
-  [LOCATION] basic livingroom (MC home)




added:
- NPC "Mom" (Dayna) + mouseover highlighting
- idle animation (Mom) + interaction img (conversation  with MC)
- 2 interactive objects (incl mouseover highlights) (for testing purposes)
- dialogue-option (Mom) 
- initial story conversation



added:
- MC walkanimation (front, back & side)



added:
- background sound: "TV"

thank you for your interest
~Sitho

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